Generate and modify animation curves with this toolset collection
WaveMachine
Updated: 23 June 2020
Author: fynnay
Compatible Nuke versions: 10.5 or later
Compatibility: Linux, Mac, Windows
Node based animation
Features
Generate standard waves such as sine, triangle, square, random and more
Grade animations. This way you can easily modify an existing animation or remap it for different ranges
Merge animations using different operations such as dissolve, multiple, min, max and more
Loop and retime custom and generated animations
Trailer: https://vimeo.com/431245732
Installation
Copy the WaveMachine_v1.1
folder somewhere and add that path to the nuke plugin path via Python.
For example:
- Copy the
WaveMachine_v1.1
folder to~/.nuke/gizmos/WaveMachine_v1.1
- Add this line to your
~/.nuke/init.py
:
import nuke nuke.pluginAddPath('./gizmos/WaveMachine_v1.1')
New in v1.1
Changed
- Removed version number from example files to avoid warning when opening in earlier Nuke versions
- Removed selection and position data from tools
- Uses 'grizmo' format (
.gizmo
file, Group inside) for nodes so they're easier to implement in a pipeline - Updated menu.py to match new file naming