WaveMachine

Generate and modify animation curves with this toolset collection

Updated: 23 June 2020

Author: fynnay

Compatible Nuke versions: 10.5 or later

Compatibility: Linux, Mac, Windows

waveMachine_title.png

Node based animation

waveMachine-v1.1_nodes_cr_rz.png

Features

Generate standard waves such as sine, triangle, square, random and more

standard-waves.gif

Grade animations. This way you can easily modify an existing animation or remap it for different ranges

grade.gif

Merge animations using different operations such as dissolve, multiple, min, max and more

merge.gif

Loop and retime custom and generated animations

loop_and_retime.gif

Trailer: https://vimeo.com/431245732


Installation

Copy the WaveMachine_v1.1 folder somewhere and add that path to the nuke plugin path via Python.

For example:

  • Copy the WaveMachine_v1.1 folder to ~/.nuke/gizmos/WaveMachine_v1.1
  • Add this line to your ~/.nuke/init.py:
import nuke
nuke.pluginAddPath('./gizmos/WaveMachine_v1.1')


New in v1.1

Changed

  • Removed version number from example files to avoid warning when opening in earlier Nuke versions
  • Removed selection and position data from tools
  • Uses 'grizmo' format (.gizmo file, Group inside) for nodes so they're easier to implement in a pipeline
  • Updated menu.py to match new file naming

 

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