J_Mullet_MugSmash

Demo script for the Mullet toolkit found in J_Ops, demonstrating use of pre-fractured bodies to shatter an object.

First submitted: 19 November 2013

Author: Jack Binks

Website: https://major-kong.blogspot.co.uk/

Compatible Nuke versions: 6.3 or later

Compatibility:

mugsmashThis download is part of a series of example scripts which are available for the Mullet toolkit from Nukepedia. It requires J_Ops 2.0v1 also available from Nukepedia as well as Nuke6.3v8, available from the Foundry's website.

This script demonstrates:

-use of pre-fractured bodies.
-optimising scenes to not use constraints (so as to significantly reduce simulation time) by instead dynamically switching between non-fractured and pre-fractured render streams.

Emphasis is on simple Mullet use cases - scenes, shaders, materials, lighting, etc are not fleshed out. If you make useful improvements feel free to share back via the nuke users list.

Thanks to Rhys Dippie of Assembly Ltd for pre-fractured model in use in this script, as well as Frank Rueter for the wood texture.

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