A tool to smooth out wobble in camera moves.
Using the Environment reflection to create reflection reacting on the camera and reflected object movement and reflecting other objects in the scene
Gizmo give you the facility to soft transition between 3D plate/object when your camera travel through 3d space.
A streamlined Scanline Renderer with more controls.
This gizmo compares two position passes to create an fake occlusion pass
Convert cam normals to world normals, world normals to cam normals, and compute facing ratio.
Makes transition between an unlimited amount of cameras, by creating a new camera.
Out of date
This Gizmo combines the usual Project3D / UVProject setup for quicker use.
Camera Displace Gizmo help you to give depth in your 2D image using z-depth map.