3D RSS
2.90 Kb
Camera that apart from the matrix also has the Projection tab with the values from the upstream Camera that it's connected to.
922.53 Kb
Full procedural Ladybug rigged, auto textured and animated in nuke. 'Experimental'
4,279.99 Kb
'I can't believe it's not Massive!' A crowd generator for nuke.
14.45 Kb
For use with Mads Hagbarth's point render collection of tools. Allows you to project a texture onto the point cloud (useful for live action work).
11.20 Kb
Unify all the 3D transformation nodes into one single coordinate value. Snap vertex supported animation, shifted pivot, and able to export translation and rotation.
13.29 Kb
Initial intention of 'Origami' is a *just for fun* tool. Since the tool involved many setup. Then I start to build it for practical usage. It helps to build geo patch for scatter objects or form a new UV, re-build a messy wireframe photoscan geo, clone a high-end geo to low-end geo for patch or 3D reference, and also able to create interact animation. v1.2 added tangent for geo smoothness.
30.51 Kb
mScatterGeo supports scattering on geo's vertices, faces and density map in nuke. 2 rotation types availble, 'look At' and 'normals' . Variation of size, rotation, texture and instance geo can be set.
6.76 Kb
Calculate the depth value from camera to target object. Apply the result to any depth tools, such as rack defocus, deep nodes. I also used this to propagate multiple shots to keep consistency.
19.19 Kb
Project a texture onto the rest position pass of rendered CG elements. Will stick to animation.
7.71 Kb
Project a texture based on a position data.