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(0)
Contributor: adrianpueyo

2.90 Kb

Camera that apart from the matrix also has the Projection tab with the values from the upstream Camera that it's connected to.

18 May 2021
495
(0)
Contributor: Gerardo

922.53 Kb

Full procedural Ladybug rigged, auto textured and animated in nuke. 'Experimental'

16 May 2021
43
(0)
Contributor: darkness

4,279.99 Kb

'I can't believe it's not Massive!' A crowd generator for nuke.

21 Apr 2021
554
(0)
Contributor: rGray

14.45 Kb

For use with Mads Hagbarth's point render collection of tools. Allows you to project a texture onto the point cloud (useful for live action work).

07 Apr 2021
144
(1)
Contributor: xmjtx

11.20 Kb

Unify all the 3D transformation nodes into one single coordinate value. Snap vertex supported animation, shifted pivot, and able to export translation and rotation.

29 Mar 2021
457
(1)
Contributor: xmjtx

13.29 Kb

Initial intention of 'Origami' is a *just for fun* tool. Since the tool involved many setup. Then I start to build it for practical usage. It helps to build geo patch for scatter objects or form a new UV, re-build a messy wireframe photoscan geo, clone a high-end geo to low-end geo for patch or 3D reference, and also able to create interact animation. v1.2 added tangent for geo smoothness.

26 Mar 2021
435
(1)
Contributor: xmjtx

30.51 Kb

mScatterGeo supports scattering on geo's vertices, faces and density map in nuke. 2 rotation types availble, 'look At' and 'normals' . Variation of size, rotation, texture and instance geo can be set.

24 Mar 2021
667
(1)
Contributor: xmjtx

6.76 Kb

Calculate the depth value from camera to target object. Apply the result to any depth tools, such as rack defocus, deep nodes. I also used this to propagate multiple shots to keep consistency.

01 Mar 2021
852
(0)
Contributor: rGray

19.19 Kb

Project a texture onto the rest position pass of rendered CG elements. Will stick to animation.

12 Feb 2021
352
(0)
Contributor: drumzoo

7.71 Kb

Project a texture based on a position data.

20 Jan 2021
410
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