This gizmo allowing you to create matte from 9 channels. r,g,b,a,c,m,y, luma and black.
Channel Offset allows the user to easily slide individual RGB channels in both x and y. Whether its correcting chromatic aberration or creating it this toll gives you complete control.
This gizmo gives much more control to user 1. User can visualise the the amount of spill removed from the plate. 2. Make your screen to middle gray after removing spill by adjust the multiply. 3. Red Contribution controlling the red amount of de-spill. Mask option give user to apply the red contribution on selected areas. (good for control the skin tone edges)
Creates an image with the x/y values on red/green channels.
Extract Coverage Pass from render in Arnold & Renderman
RGB matte extraction tool.
Simple but nice and useful Depth Keyer
This is the Dynamic Remove Node as per request on the front page. Add will add knobs, remove will remove them. Let me know if you experience any bugs.
A tool that emulates the Channel Boolean tool from Fusion
Creates a tree of lightgroups or illumination passes and recombines them.