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(0)
Contributor: ARJones

3.67 Kb

Simple but nice and useful Depth Keyer

25 May 2011
297
(0)
Contributor: CreativeLyons

1.23 Kb

Analyzes a choice of the RGB, RGBA, or Alpha input and outputs an Alpha Channel (or RGBA) that is Binary, 0 or 1. Any Pixels that are not 0 will be turned into 1 (negative numbers also), and 0 will remain 0. This is perfect for those blur + unpremult tricks or if you need a quick matte for finding any rgb color above or below 0, in a CG render passes for example.

02 Jul 2019
292
(0)
Contributor: Fleduc71

1.48 Kb

A tool that emulates the Channel Boolean tool from Fusion

16 Oct 2013
281
(0)
Contributor: Fidelis

9.51 Kb

Converts world-normals to camera-normals or outputs a respective facing ratio mask.

03 May 2020
257
(0)
Contributor: JustinGD

1.83 Kb

Merge all your alpha using one groupe instead of lots of channelMerge nodes.

31 Jan 2015
252
(0)
Contributor: [email protected]

11.03 Kb

rename Channels and Layers with Nodes

12 Jun 2019
241
(0)
Contributor: kundanbasnet

2.53 Kb

If you have a CG rendered with a colored BG and not Black you will get and edge issue with regular Premult. But with this ColorPremult Gizmo it will solve the edge and Semi-Transparency issue save you time as you don't have to re-render you image with black background. Hope this helps. Thanks Kundan

20 Jun 2016
238
(0)
Contributor: sarus

8.66 Kb

A matte extract tool for multimatte RGB passes (eg Vray MultiMatteElement)

24 Jul 2019
234
(0)
Contributor: rahbari

7.80 Kb

create aberration without edge error.

06 Sep 2020
221
(0)
Contributor: Eyki

88.21 Kb

MECudimmanager is a tool to organise UDIM Inputs in Nuke. It can be used to conveniently give an overview of the models UV spaces, show specific UDIMs and input textures that are automatically getting put into the correct place. It can be used for the creation of masks, paintovers for specific areas and projections on complex models with multiple UV spaces.

15 Feb 2018
217
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