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(0)
Contributor: Jules

9.98 Kb

Combines multiple channels of the input into a single matte.

06 Feb 2024
8
(0)
Contributor: JustinGD

1.83 Kb

Merge all your alpha using one groupe instead of lots of channelMerge nodes.

31 Jan 2015
266
(0)
Contributor: kanthariatejas

1.90 Kb

Python script in a node for shuffling the layers inside a multichannel source.

03 Nov 2015
1297
(0)
Contributor: Kesher

0.78 Kb

Generate a mathematically accurate and replicable depth haze/fog based on a depth map.

28 May 2024
437
(0)
Contributor: [email protected]

9.05 Kb

You can create Channel/Layer just by text for Dimatte. you retain the flexibility to rename the generated channels using the Toolset.

28 Mar 2024
135
(0)
Contributor: kundanbasnet

2.53 Kb

If you have a CG rendered with a colored BG and not Black you will get and edge issue with regular Premult. But with this ColorPremult Gizmo it will solve the edge and Semi-Transparency issue save you time as you don't have to re-render you image with black background. Hope this helps. Thanks Kundan

20 Jun 2016
240
(0)
Contributor: Kylenium

1.21 Kb

Simple setup that shuffles displays hue without luminance. Useful for: Keying, multiplying with desaturated elements, measuring color consistency etc.

28 Feb 2022
52
(0)
Contributor: [email protected]

1.52 Kb

Extract Coverage Pass from render in Arnold & Renderman

13 Mar 2019
537
(0)
Contributor: [email protected]

11.03 Kb

rename Channels and Layers with Nodes

12 Jun 2019
309
(0)
Contributor: LeoLiuos

6.26 Kb

If you are using any rendering program that can output rendered images with separated light passes as channels, you can use this mixer for all the light passes. You can list all the channels you wan't to exclude. Some defaults already listed.

18 May 2015
135
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