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(0)
Contributor: [email protected]

1.52 Kb

Extract Coverage Pass from render in Arnold & Renderman

13 Mar 2019
542
(0)
Contributor: satheesh

6.52 Kb

This gizmo gives much more control to user 1. User can visualise the the amount of spill removed from the plate. 2. Make your screen to middle gray after removing spill by adjust the multiply. 3. Red Contribution controlling the red amount of de-spill. Mask option give user to apply the red contribution on selected areas. (good for control the skin tone edges)

06 Jun 2018
520
(0)
Contributor: victorperez

14.52 Kb

Evaluate and test a matte. A perfect tool for advance roto & paint users in Nuke X

03 Aug 2010
519
(0)
Contributor: Kesher

0.78 Kb

Generate a mathematically accurate and replicable depth haze/fog based on a depth map.

28 May 2024
489
(0)
Contributor: drumzoo

1.91 Kb

Remove as many layer as you want.

20 Jan 2021
456
(1)
Contributor: Ahuge

3.63 Kb

This is the Dynamic Remove Node as per request on the front page. Add will add knobs, remove will remove them. Let me know if you experience any bugs.

12 Jul 2016
441
(0)
Contributor: diripirate

2.89 Kb

Creates an image with the x/y values on red/green channels.

27 Jul 2017
436
(0)
Contributor: satheesh

5.04 Kb

This gizmo allowing you to create matte from 9 channels. r,g,b,a,c,m,y, luma and black.

15 Feb 2014
428
(1)
Contributor: jasonmbergman

5.14 Kb

Channel Offset allows the user to easily slide individual RGB channels in both x and y. Whether its correcting chromatic aberration or creating it this toll gives you complete control.

12 Jun 2014
382
(0)
Contributor: chetalvfx

1.19 Kb

Through this Gizmo you can create Z-Depth Pass using Point Position pass and camera information.

22 Dec 2019
372
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