Channel RSS
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A matte extract tool for multimatte RGB passes (eg Vray MultiMatteElement)
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MECudimmanager is a tool to organise UDIM Inputs in Nuke. It can be used to conveniently give an overview of the models UV spaces, show specific UDIMs and input textures that are automatically getting put into the correct place. It can be used for the creation of masks, paintovers for specific areas and projections on complex models with multiple UV spaces.
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this node is a simplified version of nukes shuffle node. the integer slider is dynamic and will always show the number of available layers. the selected layer will always be shuffled into rgba.
0.78 Kb
Generate a mathematically accurate and replicable depth haze/fog based on a depth map.
2.34 Kb
Offset Channels, Huecorrect them and mask only the areas you want to get affected by the effect with a mask.
1.13 Kb
Through Zmatte Gizmo you can create a smooth matte from z-depth pass.
6.97 Kb
The functionality of the native Remove node enhanced with the possibility of unlimited channel slots.
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Generates Z-depth information from 2D images. Works quite well with landscapes, but terribly with anything else.
9.66 Kb
Connect CG render .exr (with render layers in it) then you can select the pass you would like to color correct it, or blur it. Any additional functions and feedbacks are welcome in the comment session!