TJ_DetailExtracter With this gizmo you can extract the details from sources. And add some softness if it need. Then can chang it position for change the surface details... Detail Here separe the details from diffuse surface. How mush detail as much need here increase the size knob. And here fad the detail by move the mix knob... Soft Here can make softer that the separeted details from diffuse surface. How mush sofness as much need here increase the soft knob. And here fad the detail by move the mix knob... Position Here can change the detail and softed input position for look development...
Add a Trunc expression to your source ( lookslike a posterize effect ) with a slider
mask input, user maps possible
- easy to use - mask input - blur options for heat distortion
realistic glows and blooming
Create a kaleidoscop effect based on the AE CC_Kaleida with some additional features
Works very much like the Photoshop version.
This median filter uses a motion-vector pass to warp the frames before and the frames after to match up with the current one. The median is then taken of those selected frames to reduce flickering in noisy renders or buzzing plates. It works exactly like a 'TemporalMedian', but with the big advantage of ligning up the comparative frames to minimize blending artefacts. 7 frames are max and if you set the frames to 7, three frames before and 3 frames after the current one are considered in the calculation.
Push rgb pixels outwards from a matte edge.
Highpass filter - perfect tool for sharpening with less artifacts. Works in the same way as in Photoshop, with a few enhancements in one node.