A fast (FFT-based) approximation of brute force environment map convolution using a Phong BRDF.
A more organic glow than Nuke's built-in filter.
The big classic Exponential Glow, with iterations dynamic control, quality setting, squeeze value, crop and Mask input. Comp tree optimization.
for edges extending.
create soft fallOff basedon your matte channel
Alternative to Directional blur. It's Comparatively very fast and Easy to use.
simple tool to feather alphas inwards and outwards.
Brings a Finer Edge than the usual EdgeDetectWrapper
use fizzle to simulate physical monitor disply patterns and colour corrections
This is a chromatic aberration gizmo to mimic the art effects produced by certain lenses. This gizmo gives you control over each channel separately (scaling of R,G,B) and many other channel offset and blur options.