Translates motion vector passes from Blender's Cycles renderer and passes them to the built-in vector blur node
CutOut - just like how you do it in PS
Updated version for Nuke 6: Blurs image with a fake Zdepth. Great to simulate a very short depth of field in regular footage.
A ramped blur and defocus based on a matte. Much like iBlur or iDefocus in Shake.
Clean and flexible iBlur driven by a TimeBlur
Yet another iblur node, But not only ;-)
Chromatic Abberation tools with straight forward parameters.
Uses a control channel to modify the intensity of a filter (dilate/erode, blur, defocus)
A full control Gizmo with different tools to convert Progressive video to interlaced.
Creates a distorted invisibility or cloaking effect.