This tool lets the artist create as many nodes, of the same node, as they want, with one of the knobs adjusted in those nodes.
This tool puts buttons in the Grade, Blur, and Transform nodes which lets you create parented nodes of each of the nodes.
Creates button that removes keys in all knobs in 'Transform' node.
Creates button in Tracker node that lets you create a parented RotoPaint node. RotoPaint node displays which Tracker it is connected to and the reference frame in the label.
Nuke knobs can be a bit of a pain, they're hard to wrangle and there's no clean API to do things I tend to want to do (like bulk add/move/rearrange knobs). As a first step though, this just has the bulk add/insert functionality that you generally want as a first step.
based on the Foundry's Autobackdrop.py with a nuke panel asking for the label and the name of your autobackdrop, with 4 colors presets and 4 different font size. the Default color is grey.
A directory is made simply.
Create your own marvel like intro without any hassle
It creates three Shuffle nodes and connects them to the currently selected node. Each Shuffle node is set to shuffle a specific color channel (red, green, or blue) and is labeled with the corresponding color. The position and color of each node are also adjusted within the function. The purpose of the script is to provide a quick and easy way to split an image into its color channels for further compositing.
An interactive pipeline builder for nuke