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Your search for Marty Blumen returned 16 results.

Roto Exploder

Contributed by Marty Blumen

Explodes dense Roto nodes into separate nodes to improve performance, organization, and usability while preserving structure and flexibility.

SnapBake3D

Contributed by Marty Blumen

Extract translate, rotate & scale from vertex motion. Track rigid body animation using point cloud alignment, then bake or link to any 3D node.

Label Studio

Contributed by Marty Blumen

Nuke Label Studio lets artists visually edit node labels with live preview, formatting tools, and safe, cross-version workflow in Nuke.

Polar Transform

Contributed by Marty Blumen

PolarTransform maps Cartesian ↔ polar, enabling radial edits, cat’s eye bokeh and Petzval-type lenses, high-fidelity resampling, and seam-free polar transformations.

Marquee Backdrops

Contributed by Marty Blumen

Draw BackdropNodes by dragging a marquee directly in the Node Graph. Shift+B, click and drag, done. Works on Nuke 11–16+.

Timebar Markers

Contributed by Marty Blumen

Nuke 14.1 viewer overlay for adding named, colour-coded timeline markers. Semi-transparent with DWM blur. Markers saved in the .nk script. C++ and Python.

OCIO Inspector

Contributed by Marty Blumen

Breaks down any OCIO colour space into primaries, transfer function & white point with CIE diagrams, curve plots and colour temperature swatches.

Deep Space Card

Contributed by Marty Blumen

Automatically place a full-frame 3D Card at the correct depth in any Deep comp. Pick a pixel, click generate.

Smart Roto Simplifier

Contributed by Marty Blumen

Roto Simplifier for Nuke cleans dense roto into optimized, production-ready splines with point reduction, baked animation, and non-destructive workflow.

Visual Layer Inspector

Contributed by Marty Blumen

A visual AOV browser for Nuke. Instantly view and select EXR layers via thumbnails. Features a search filter and F4 hotkey support.

PRef To STMap

Contributed by Marty Blumen

The PRef To STMap Baker is a Nuke tool that generates a motion-vector-based STMap using 3D Position Reference (PRef) passes. By analysing how 3D points on a deforming object move relative to a static "rest" frame, it calculates a UV map (Red/Green channels).

UV Projection Sticky

Contributed by Marty Blumen

Locks UVs to a reference frame, stabilising projections on deforming surfaces while fixing seams and artifacts so paint and patches stick cleanly over time... without requiring a 3d model.

Area Light / SoftBox

Contributed by Marty Blumen

Area light with soft shadows for ScanlineRender2. Uses a multi-light grid to produce smooth penumbras from Nuke 17's built-in hard shadow renderer.

DeepThinner v2.0

Contributed by Marty Blumen

Optimises deep data by reducing sample counts via occlusion culling, contribution thresholding, volumetric collapse, and colour-aware Z-merging.

Spectral Lens Aberration Pro V2

Contributed by Marty Blumen

Spectral Lens / Spectral Aberration Pro V2 Physically inspired 7-band chromatic aberration for Nuke. Features Radial, Linear & Spin modes for realistic or stylized optics.

USDSubD - OpenSubdiv Mesh Refinement for USD

Contributed by Marty Blumen

Native C++ OpenSubdiv refinement for Nuke. Bakes Catmull-Clark subdivision into USD meshes while perfectly preserving Face-Varying UV seams.