small Tool to find and mark Nodes with the '$gui' Expression
Other
$gui Expression Finder
Contributed by Falk Hofmann
Align nodes Vertically Horizontally
Contributed by Ravi Chandran
Align nodes vertically and horizontally with spacing(spacing=200), mostly working with read node align, its works for other node also but node are not connected . copy this in your .nuke menu.py, Shortcut 'H' for horizontally , 'V' for vertically.
auto write node
Contributed by Lars Wemmje
A customized write node that you can adapt to your project folder structure.
Blender Multi-Pass Comp Toolset for Nuke By The Keyframer
Contributed by Hari V
Basic Node Setup for Blender Light Passes.
CompHelper_v004
Contributed by Mauricio Alzate García
With the 'CompHelper' node, you can organize your project and help you quickly locate and export your files. Using 'WriteAuto,' you can create an automated write to export your project sequences in the prerender folder, and you can customize the word 'Denoised' as needed. After exporting, with 'Readsolut,' you can create a read from the previous 'Write' node, and with 'Explore,' you can select any 'Read' node and open the source files folder in the Windows File Explorer. With 'CreFolders,' after saving your Nuke project in a Nuke folder, you can create project folders from within Nuke, selecting the folders you want to create for your project.
CornerPin_to_3DE2DTrack
Contributed by Vincent Langer
A simple toolset which exports the four cornerPin points to 3dEqualizers 2DTrack export format.
Daniels Customs
Contributed by daniel van der Kaaden
Collection of nuke optimizations that will make every compositors life easier.
DataBase - Data control center
Contributed by Barry Wang
This is a small Data collecting center, you can store some of your data inside this node, and apply it anywhere around the node graph
DK_write_v001
Contributed by game cloth
this is a cool write node that could aotoset the outpath and load the output file after rending。 1 first of all you need make sure your nuke file have to be saved
DL_Flicker
Contributed by Danilo de Lucio
The easiest way to make a flickering effect. This node works like an 'opacity flickering', but you can transfer the Result values to any knob that support animation. Set the maximum/minimum/frequency value, and done!
ExpressionWaveGenerator
Contributed by Cameron Carson
This Node is a Cheat-Sheet for TCL Waveform Expressions. It allows for the simple generation of Waves for controlling knob values.
fxT_dotLinker
Contributed by Tor Andreassen
Customized Dot to easily connect to any nodes in your nukescript in a very neat and efficient way. Toolset/python tool. See video for demonstration.
fxT_guiFinder
Contributed by Tor Andreassen
toolset/python tool to deal with all $gui expressions in a nuke script (works on root and inside groups). the tool lets you bake the inverted expressions (to make sure the comp-tree looks exactly the same as the render from the renderfarm) Checks for deleted nodes, existing expressions etc. before storing or restoring knob's $gui expressions. If expressions exist, user will get the option to replace or skip. Tool works on index level for knobs
fxT_linkKnobs
Contributed by Tor Andreassen
Simple copy/paste or link values, without the hassle of manually opening every node and typing in values or expressions. Copy/Paste or link KnobValues from one main node to multiple other selected nodes, by the click of a button. Select which values you want to copy or link by listing them in a text field, then select the nodes you want to include: and click the button.
fxT_precompController
Contributed by Tor Andreassen
fxT_precompController is a Toolset/python tool to easily keep track of precomps in large nuke scripts. see video demo for all features.
HG_ReduseScript
Contributed by hossam galal
ReduseScript helps speed up your Nuke Script by disabling heavy nodes
HG_value_Editor
Contributed by hossam galal
A small python tool to assist with changing the values of knobs on multiple nodes inside of nuke at the same time without the need to type one by one To who don't want to type python every time we want to change the value of 30 different nodes at the same time
J_Mullet PoolTable
Contributed by Frank Rueter
a simple pool table setup with J_Mullet
Knob_states
Contributed by julien sabatier
A small toolset with several options : - to lock / unlock knobs values on one node or several nodes. - to hide / unhide knobs values on one node or several nodes. Enjoy !
mb_Write_Node
Contributed by Marc Bell
This write node works like any other but is designed to create a folder called 'render' wherever the Nuke script is saved and will base the output name on the name of the script.
Node Board
Contributed by Filip Suska
Fast and easy GUI for Nuke ToolSets. Create, modify, share and paste all your ToolSets with a click of a button.
Node Flipper
Contributed by Daniel Miller
Help organize your node graph. A No-Op node which acts as an axis point about which you can flip the selected nodes. Perfect for when re-organizing scripts or templates. Everything is python but I don't believe there is any syntax that will error in python 2 versions of Nuke. v1.1 Fixed some node alignment issues in flipped nodegraphs
notelist
Contributed by Daniel Miller
A Python powered node that creates a checklist from a copy pasted text of notes.
P_WritePrecomp - beta
Contributed by Gustavo calderon Delgado
writes EXR precomps, creates an assets folder if it does not exisst and the folder for the precomp, everything is automatically named
Plugin Group Manager - Advanced
Contributed by Jared Glass
Advanced Version of the Plugin Group Manager - Basic. Aimed more at TD's and developers.
Plugin Group Manager - Basic
Contributed by Jared Glass
This is an easy plugin management system for nuke. Made for artists to TD's it can be very simple and quick to use for just loading groups of plugins but has the power to do loads more.
Regrain Changed Only
Contributed by Daniel Miller
Takes inputs of Denoised Scan, Scan and Denoised Comp. It will apply grain to any areas changed in comp from Denoised Scan and restore the original Scan in any areas untouched.
roto renderer
Contributed by Gabriel Couture-Bojanowski
Stores multiple rotos in a single RGBA file and shuffle them into separate layers. It's a clean way to share multiple roto in with other VFX department.
SetLoop
Contributed by Max van Leeuwen
Node looper/iterator
switchToRender
Contributed by Eduardo Brandao
Toolset to auto switch at the render
TrackerFromRoto
Contributed by evil kornholio
each shape to tracker containing track for each point from the shape. fast and simple.
VectorTools
Contributed by Erwan Leroy
A suite of tools for creating and manipulating Vectors, UV maps and Normal maps. Includes a UV generator, UV to Vector convertions, Normals generator, and more. (updated)
Version_Difference_Tool
Contributed by Daniel Miller
This tool will outline any differences between its A and B inputs. Useful for comparing two versions of a comp or cg render.
WaveMachine
Contributed by Fynn Laue
Generate and modify animation curves with this toolset collection
Write to BD Tools
Contributed by Atsu Matsui
This tool displays Write node and Project settings in a Backdrop node, so artists can check their render setup in seconds — no digging through properties needed.
Ym WorldSwitch
Contributed by Yosuke Matsuno
WorldSwitch helps to switch node's knob instantly.