Other

$gui Expression Finder

Contributed by Falk Hofmann

small Tool to find and mark Nodes with the '$gui' Expression

Align nodes Vertically Horizontally

Contributed by Ravi Chandran

Align nodes vertically and horizontally with spacing(spacing=200), mostly working with read node align, its works for other node also but node are not connected . copy this in your .nuke menu.py, Shortcut 'H' for horizontally , 'V' for vertically.

auto write node

Contributed by Lars Wemmje

A customized write node that you can adapt to your project folder structure.

Blender Multi-Pass Comp Toolset for Nuke By The Keyframer

Contributed by Hari V

Basic Node Setup for Blender Light Passes.

CompHelper_v004

Contributed by Mauricio Alzate García

With the 'CompHelper' node, you can organize your project and help you quickly locate and export your files. Using 'WriteAuto,' you can create an automated write to export your project sequences in the prerender folder, and you can customize the word 'Denoised' as needed. After exporting, with 'Readsolut,' you can create a read from the previous 'Write' node, and with 'Explore,' you can select any 'Read' node and open the source files folder in the Windows File Explorer. With 'CreFolders,' after saving your Nuke project in a Nuke folder, you can create project folders from within Nuke, selecting the folders you want to create for your project.

CornerPin_to_3DE2DTrack

Contributed by Vincent Langer

A simple toolset which exports the four cornerPin points to 3dEqualizers 2DTrack export format.

Daniels Customs

Contributed by daniel van der Kaaden

Collection of nuke optimizations that will make every compositors life easier.

DataBase - Data control center

Contributed by Barry Wang

This is a small Data collecting center, you can store some of your data inside this node, and apply it anywhere around the node graph

DK_write_v001

Contributed by game cloth

this is a cool write node that could aotoset the outpath and load the output file after rending。 1 first of all you need make sure your nuke file have to be saved

DL_Flicker

Contributed by Danilo de Lucio

The easiest way to make a flickering effect. This node works like an 'opacity flickering', but you can transfer the Result values to any knob that support animation. Set the maximum/minimum/frequency value, and done!

ExpressionWaveGenerator

Contributed by Cameron Carson

This Node is a Cheat-Sheet for TCL Waveform Expressions. It allows for the simple generation of Waves for controlling knob values.

fxT_dotLinker

Contributed by Tor Andreassen

Customized Dot to easily connect to any nodes in your nukescript in a very neat and efficient way. Toolset/python tool. See video for demonstration.

fxT_guiFinder

Contributed by Tor Andreassen

toolset/python tool to deal with all $gui expressions in a nuke script (works on root and inside groups). the tool lets you bake the inverted expressions (to make sure the comp-tree looks exactly the same as the render from the renderfarm) Checks for deleted nodes, existing expressions etc. before storing or restoring knob's $gui expressions. If expressions exist, user will get the option to replace or skip. Tool works on index level for knobs

fxT_linkKnobs

Contributed by Tor Andreassen

Simple copy/paste or link values, without the hassle of manually opening every node and typing in values or expressions. Copy/Paste or link KnobValues from one main node to multiple other selected nodes, by the click of a button. Select which values you want to copy or link by listing them in a text field, then select the nodes you want to include: and click the button.

fxT_precompController

Contributed by Tor Andreassen

fxT_precompController is a Toolset/python tool to easily keep track of precomps in large nuke scripts. see video demo for all features.

HG_ReduseScript

Contributed by hossam galal

ReduseScript helps speed up your Nuke Script by disabling heavy nodes

HG_value_Editor

Contributed by hossam galal

A small python tool to assist with changing the values of knobs on multiple nodes inside of nuke at the same time without the need to type one by one To who don't want to type python every time we want to change the value of 30 different nodes at the same time

J_Mullet PoolTable

Contributed by Frank Rueter

a simple pool table setup with J_Mullet

Knob_states

Contributed by julien sabatier

A small toolset with several options : - to lock / unlock knobs values on one node or several nodes. - to hide / unhide knobs values on one node or several nodes. Enjoy !

mb_Write_Node

Contributed by Marc Bell

This write node works like any other but is designed to create a folder called 'render' wherever the Nuke script is saved and will base the output name on the name of the script.

Node Board

Contributed by Filip Suska

Fast and easy GUI for Nuke ToolSets. Create, modify, share and paste all your ToolSets with a click of a button.

Node Flipper

Contributed by Daniel Miller

Help organize your node graph. A No-Op node which acts as an axis point about which you can flip the selected nodes. Perfect for when re-organizing scripts or templates. Everything is python but I don't believe there is any syntax that will error in python 2 versions of Nuke. v1.1 Fixed some node alignment issues in flipped nodegraphs

notelist

Contributed by Daniel Miller

A Python powered node that creates a checklist from a copy pasted text of notes.

P_WritePrecomp - beta

Contributed by Gustavo calderon Delgado

writes EXR precomps, creates an assets folder if it does not exisst and the folder for the precomp, everything is automatically named

Plugin Group Manager - Advanced

Contributed by Jared Glass

Advanced Version of the Plugin Group Manager - Basic. Aimed more at TD's and developers.

Plugin Group Manager - Basic

Contributed by Jared Glass

This is an easy plugin management system for nuke. Made for artists to TD's it can be very simple and quick to use for just loading groups of plugins but has the power to do loads more.

Regrain Changed Only

Contributed by Daniel Miller

Takes inputs of Denoised Scan, Scan and Denoised Comp. It will apply grain to any areas changed in comp from Denoised Scan and restore the original Scan in any areas untouched.

roto renderer

Contributed by Gabriel Couture-Bojanowski

Stores multiple rotos in a single RGBA file and shuffle them into separate layers. It's a clean way to share multiple roto in with other VFX department.

SetLoop

Contributed by Max van Leeuwen

Node looper/iterator

switchToRender

Contributed by Eduardo Brandao

Toolset to auto switch at the render

TrackerFromRoto

Contributed by evil kornholio

each shape to tracker containing track for each point from the shape. fast and simple.

VectorTools

Contributed by Erwan Leroy

A suite of tools for creating and manipulating Vectors, UV maps and Normal maps. Includes a UV generator, UV to Vector convertions, Normals generator, and more. (updated)

Version_Difference_Tool

Contributed by Daniel Miller

This tool will outline any differences between its A and B inputs. Useful for comparing two versions of a comp or cg render.

WaveMachine

Contributed by Fynn Laue

Generate and modify animation curves with this toolset collection

Write to BD Tools

Contributed by Atsu Matsui

This tool displays Write node and Project settings in a Backdrop node, so artists can check their render setup in seconds — no digging through properties needed.

Ym WorldSwitch

Contributed by Yosuke Matsuno

WorldSwitch helps to switch node's knob instantly.

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