LumiMatch can match the change in Color from your Bagground Plate on a surface. Great for Logo, tattoo or all other surface placement/Replacement can even handle moving shadows. When you have perfectly remove the logo from the wall, but the change in light reveals your patch. You fixed it with the curvetool, But theres a moving shadow acroos your patch, so you have to roto the shadow and add a grade. Fuck this. use LumiMatch. Connect your patch to B, your ORG plate to Color, Set refference frame and use the detail blur to get the perfect amount of detail.
False color to view
Simple and Quick way to whitebalance your shots, based on OCIOCDL node
You can get the color format you want for nuke or html, including hex, decimal, float. (Convert rgb to hex or hex to rgb.)
AG_Despill is an advance toolset with simple handling that allows you to remove green / blue despill completely. also gives seprate control over tint, saturation, and gain or else you can completely change color you want, also you can have control over mix values.
Converts the colorspace between Alexa.rec709 and logC.
With just 3 clicks and a couple of sliders we will get the despill we need and also we can avoid hard lines in edges. Easy and fast.
Skin color Matcher is normally a Node combined from a group of Nodes which many of us have already used in different ways .basically it gives the input color of the subject to the comp plate . This can be used for multiple Beauty cleanup shots which requires Clean plate tracking and shots which have a lot of Color correction to make.Motion Blur and Defocus have been included so that abnormality can been masked out . Unpremultiply the premultiplied comp plate to get more accurate out The Tracker and the Smart vector path are for applying motion blur to comp plate by connecting it with the particular 2D Point Tracker and Smart vector then click the respective box from the properties tab to enable the kind of tracker used in the shot .
This Gizmo helps you to quickly create a grade node that matches colors from source footage to target footage. Can be used to quickly and roughly match the grade from one shot to another.