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TodoList
Contributed by Aleš Ushakou
Enhanced ToDo List Panel for Nuke
sNeuralRender
Contributed by Aleš Ushakou
NVIDIA DLSS 5 Neural Rendering now runs inside Nuke. sNeuralRender is a native Nuke plugin that drives NVIDIA's Neural Rendering runtime (the neural "relighting / detail" pass behind DLSS 5) directly in the node graph. No game, no capture, no ReShade: connect your footage, get the neural result back as an image.
KeyID
Contributed by Aleš Ushakou
A simple tool to create a mask from an ID pass.
RelightKit
Contributed by Aleš Ushakou
PBR relighting toolkit for Nuke — interactive point, area, directional and HDRI lights on real footage, full GGX shading on the GPU.
MultiMatte Extractor
Contributed by Aleš Ushakou
A matte extract tool for multimatte RGB passes (eg Vray MultiMatteElement)
sChangePivot
Contributed by Aleš Ushakou
A tool that allows you to change the pivot point, while taking into account the rotation of the geometry
sNodeBench
Contributed by Aleš Ushakou
sNodeBench is a Nuke gizmo for benchmarking and comparing multiple node branches.