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Contributor: wesheo

6.83 Kb

W_SuperNormal generates a surface angle based matte using Normal AOV with a simple picking method and intuitive horizontal/vertical manual rotations.

04 Feb 2019
616
(0)
Contributor: adrianpueyo

2.90 Kb

Camera that apart from the matrix also has the Projection tab with the values from the upstream Camera that it's connected to.

18 May 2021
594
(0)
Contributor: lucienfostier

0.81 Kb

Geo orientation based on 3 points

20 Aug 2010
580
(0)
Contributor: simorlabrasse

5.31 Kb

Convert cam normals to world normals, world normals to cam normals, and compute facing ratio.

30 Nov 2015
579
(0)
Contributor: rGray

19.19 Kb

Project a texture onto the rest position pass of rendered CG elements. Will stick to animation.

12 Feb 2021
577
(0)
Contributor: drumzoo

7.71 Kb

Project a texture based on a position data.

20 Jan 2021
568
(0)
Contributor: frank

3.30 Kb

extract 3D position from camera and depth channel

18 Jul 2010
559
(0)
Contributor: kanza

1.61 Kb

Locometry allows you to snap Locators (axis) to the vertices of a Geometry for a given frame range.

09 Dec 2010
549
(0)
Contributor: stephenwong

3.89 Kb

The SW_CameraShake3D gizmo is a Camera node with a 'CameraShake' tab that allows you to adjust the amplitude, rotation, frequency and octave in 3D space.

20 Oct 2013
548
(0)
Contributor: Harrism99

5.77 Kb

Stereo Camera Gizmo for Nuke with simple slider controls for convergence and seperation plus additional inputs for adding geo for camera projection.

30 Aug 2010
539
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