Here is a camera with target simpler than the previous version. The target is included in the default camera and can be easily disable to recover the free camera
Significantly faster way of generating a displaced card. Equivalent to using displacegeo (rgb absolute), but much much much faster. I wroite this for processing bulk 4k displaced cards.
A streamlined Scanline Renderer with more controls.
Simplify the roto of non-organic objects, 3D stabilizing and reversing the stabilization in one go.
'I can't believe it's not Massive!' A crowd generator for nuke.
UVEditor is simplify the steps of create uv tile or udim setup in nuke, provide the visual of uv tile in uv space of the geo, export udim texture, extract mattepainting projection in udim, paint fix the texture and map it back to the geo.
Unify all the 3D transformation nodes into one single coordinate value. Snap vertex supported animation, shifted pivot, and able to export translation and rotation.
Initial intention of 'Origami' is a *just for fun* tool. Since the tool involved many setup. Then I start to build it for practical usage. It helps to build geo patch for scatter objects or form a new UV, re-build a messy wireframe photoscan geo, clone a high-end geo to low-end geo for patch or 3D reference, and also able to create interact animation. v1.2 added tangent for geo smoothness.
Makes transition between an unlimited amount of cameras, by creating a new camera.
3D Axis geometry for testing camera tracking / match move