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(0)
Contributor: taranis

2.52 Kb

Here is a camera with target simpler than the previous version. The target is included in the default camera and can be easily disable to recover the free camera

30 Mar 2014
246
(0)
Contributor: kkqd0298

5.47 Kb

Significantly faster way of generating a displaced card. Equivalent to using displacegeo (rgb absolute), but much much much faster. I wroite this for processing bulk 4k displaced cards.

05 Jul 2017
227
(0)
Contributor: Finley

2.46 Kb

A streamlined Scanline Renderer with more controls.

02 Jan 2016
219
(1)
Contributor: daganmind

112.19 Kb

Simplify the roto of non-organic objects, 3D stabilizing and reversing the stabilization in one go.

01 Jan 2018
219
(0)
Contributor: darkness

10,640.30 Kb

'I can't believe it's not Massive!' A crowd generator for nuke.

02 Apr 2018
215
(1)
Contributor: xmjtx

1,358.86 Kb

UVEditor is simplify the steps of create uv tile or udim setup in nuke, provide the visual of uv tile in uv space of the geo, export udim texture, extract mattepainting projection in udim, paint fix the texture and map it back to the geo.

13 Mar 2019
207
(1)
Contributor: xmjtx

13.76 Kb

Unify all the 3D transformation nodes into one single coordinate value. Snap vertex supported animation, shifted pivot, and able to export translation and rotation.

08 Aug 2019
201
(1)
Contributor: xmjtx

63.78 Kb

Initial intention of 'Origami' is a *just for fun* tool. Since the tool involved many setup. Then I start to build it for practical usage. It helps to build geo patch for scatter objects or form a new UV, re-build a messy wireframe photoscan geo, clone a high-end geo to low-end geo for patch or 3D reference, and also able to create interact animation. v1.2 added tangent for geo smoothness.

29 May 2019
199
(0)
Contributor: simorlabrasse

2.50 Kb

Makes transition between an unlimited amount of cameras, by creating a new camera.

29 Nov 2015
176
(1)
Contributor: victorperez

19.64 Kb

3D Axis geometry for testing camera tracking / match move

06 Jul 2012
170
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