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(0)
Contributor: wesheo

6.83 Kb

W_SuperNormal generates a surface angle based matte using Normal AOV with a simple picking method and intuitive horizontal/vertical manual rotations.

04 Feb 2019
593
(0)
Contributor: adrianpueyo

2.90 Kb

Camera that apart from the matrix also has the Projection tab with the values from the upstream Camera that it's connected to.

18 May 2021
575
(0)
Contributor: simorlabrasse

5.31 Kb

Convert cam normals to world normals, world normals to cam normals, and compute facing ratio.

30 Nov 2015
571
(0)
Contributor: lucienfostier

0.81 Kb

Geo orientation based on 3 points

20 Aug 2010
570
(0)
Contributor: drumzoo

7.71 Kb

Project a texture based on a position data.

20 Jan 2021
557
(0)
Contributor: frank

3.30 Kb

extract 3D position from camera and depth channel

18 Jul 2010
552
(0)
Contributor: rGray

19.19 Kb

Project a texture onto the rest position pass of rendered CG elements. Will stick to animation.

12 Feb 2021
546
(0)
Contributor: kanza

1.61 Kb

Locometry allows you to snap Locators (axis) to the vertices of a Geometry for a given frame range.

09 Dec 2010
538
(0)
Contributor: Harrism99

5.77 Kb

Stereo Camera Gizmo for Nuke with simple slider controls for convergence and seperation plus additional inputs for adding geo for camera projection.

30 Aug 2010
532
(0)
Contributor: stephenwong

3.89 Kb

The SW_CameraShake3D gizmo is a Camera node with a 'CameraShake' tab that allows you to adjust the amplitude, rotation, frequency and octave in 3D space.

20 Oct 2013
528
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