Light rig for global and/or indirect illumination.
Node to capture the 3D environment in latlong format in order to use the resulting image for reflections.
This Gizmo combines the usual Project3D / UVProject setup for quicker use.
W_SuperNormal generates a surface angle based matte using Normal AOV with a simple picking method and intuitive horizontal/vertical manual rotations.
It serves to smooth camera movement
Generates an axis based on a sampled value of a World Position Pass
Node to make axis renderable.
Out of date
mirrors an input geometry based on a card (like a mirror plane)
PworldToTrack Gizmo Use : - Extract quick 2d tracks from PWORLD pass for CG elements. - Extract Roto, Tracker or Cornerpin Nodes with baked animation.