Light rig for global and/or indirect illumination.
W_SuperNormal generates a surface angle based matte using Normal AOV with a simple picking method and intuitive horizontal/vertical manual rotations.
Node to capture the 3D environment in latlong format in order to use the resulting image for reflections.
This Gizmo combines the usual Project3D / UVProject setup for quicker use.
It serves to smooth camera movement
Generates an axis based on a sampled value of a World Position Pass
Node to make axis renderable.
Extract and manipulate easily the UV in Nuke
Creates a simple Camera Geometry inside of Nuke for your breakdowns (renderable camera).
Out of date