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(0)
Contributor: GiulioG

4.09 Kb

Camera, scene, lights, scanline render, axis, card & transform geo nodes ready to go!

07 Jul 2015
448
(0)
Contributor: [email protected]

172.12 Kb

Extract and manipulate easily the UV in Nuke

12 Jun 2019
438
(1)
Contributor: xmjtx

13.29 Kb

Initial intention of 'Origami' is a *just for fun* tool. Since the tool involved many setup. Then I start to build it for practical usage. It helps to build geo patch for scatter objects or form a new UV, re-build a messy wireframe photoscan geo, clone a high-end geo to low-end geo for patch or 3D reference, and also able to create interact animation. v1.2 added tangent for geo smoothness.

26 Mar 2021
435
(0)
Contributor: drumzoo

14.82 Kb

Create noise/pattern based on position data.

20 Jan 2021
424
(0)
Contributor: drumzoo

7.71 Kb

Project a texture based on a position data.

20 Jan 2021
410
(1)
Contributor: daganmind

112.19 Kb

Simplify the roto of non-organic objects, 3D stabilizing and reversing the stabilization in one go.

01 Jan 2018
390
(0)
Contributor: muzza.wood

92.05 Kb

A basic 3D bird with flap and texture control built in Nuke

03 Dec 2019
383
(0)
Contributor: malu05

4.64 Kb

Turn any Geometry into a pointcloud.

04 Jun 2014
374
(0)
Contributor: kkqd0298

5.47 Kb

Significantly faster way of generating a displaced card. Equivalent to using displacegeo (rgb absolute), but much much much faster. I wroite this for processing bulk 4k displaced cards.

05 Jul 2017
365
(0)
Contributor: simorlabrasse

2.50 Kb

Makes transition between an unlimited amount of cameras, by creating a new camera.

29 Nov 2015
357
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