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(0)
Contributor: Finley

2.46 Kb

A streamlined Scanline Renderer with more controls.

02 Jan 2016
224
(0)
Contributor: Finley

2.18 Kb

Out of date

26 Oct 2015
31
(0)
Contributor: hakan.blomdahl

8.07 Kb

Rotate Normal data

21 Jun 2010
1036
(1)
Contributor: xmjtx

9.75 Kb

Calculate the depth distance between animated or non-animated axis/geo and camera. It is useful for any depth setup and make it automatic, such as creating rack focus, DOF on moving object, DeepCrop, create holdout in Deep, clip zdepth pass, analyze the depth for the shot to drive any 2D setup in template, etc.

08 Aug 2019
386
(0)
Contributor: buzzie114

3.89 Kb

This Gizmo let's you do camera projections in few clicks.

30 Oct 2018
139
(0)
Contributor: simorlabrasse

1.52 Kb

Smooth a given camera

20 Feb 2016
125
(0)
Contributor: zervera

8.54 Kb

It serves to smooth camera movement

22 Feb 2016
92
(0)
Contributor: Kirito23

13.54 Kb

Snap&Move v01 - Snap pivot of any geo to bottom, center, top - Move geometry to any vertex, origin - Option to create a linked transform to use sliders for 3D rotation.

01 Oct 2019
142
(0)
Contributor: Adrian Herr

4.33 Kb

Transforms position and normal passes between camera and world space.

15 Feb 2016
131
(0)
Contributor: xmjtx

94.73 Kb

Using Position, depth or deep data to convert screen space mesh. Since pointcloud is pixel base 3D coordinate data, and it changes on every frame. So SSMesh helps to convert those data to vector data and process any vector tools.

09 Nov 2019
191
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