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(0)
Contributor: XabierArrieta

10.69 Kb

Node to capture the 3D environment in latlong format in order to use the resulting image for reflections.

28 Feb 2017
96
(0)
Contributor: mrfe

4.75 Kb

Generates reflections from a mirrorball using camera normal pass or loaded geo

12 Jun 2015
918
(1)
Contributor: lucienfostier

4.64 Kb

create facing ratio render from a normal pass.

24 Feb 2011
1290
(0)
Contributor: simorlabrasse

1.02 Kb

This gizmo compares two position passes to create an fake occlusion pass

30 Nov 2015
169
(0)
Contributor: XabierArrieta

28.43 Kb

Light rig for global and/or indirect illumination.

28 Feb 2017
108
(0)
Contributor: falklude

0.89 Kb

This Gizmo combines the usual Project3D / UVProject setup for quicker use.

08 Oct 2015
90
(0)
Contributor: simorlabrasse

2.50 Kb

Makes transition between an unlimited amount of cameras, by creating a new camera.

29 Nov 2015
183
(0)
Contributor: mfrank

9.97 Kb

Instances incoming geometry/particles by generating any number of TransformGeo nodes - ala Houdini's CopySop or Maya's Duplicate Special

20 Sep 2017
145
(0)
Contributor: malu05

4.64 Kb

Turn any Geometry into a pointcloud.

04 Jun 2014
296
(0)
Contributor: kkqd0298

5.47 Kb

Significantly faster way of generating a displaced card. Equivalent to using displacegeo (rgb absolute), but much much much faster. I wroite this for processing bulk 4k displaced cards.

05 Jul 2017
232
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