Camera that apart from the matrix also has the Projection tab with the values from the upstream Camera that it's connected to.
Node to capture the 3D environment in latlong format in order to use the resulting image for reflections.
Generates reflections from a mirrorball using camera normal pass or loaded geo
create facing ratio render from a normal pass.
This gizmo compares two position passes to create an fake occlusion pass
Light rig for global and/or indirect illumination.
This Gizmo combines the usual Project3D / UVProject setup for quicker use.
Makes transition between an unlimited amount of cameras, by creating a new camera.
Instances incoming geometry/particles by generating any number of TransformGeo nodes - ala Houdini's CopySop or Maya's Duplicate Special
Turn any Geometry into a pointcloud.