Node to capture the 3D environment in latlong format in order to use the resulting image for reflections.
Generates reflections from a mirrorball using camera normal pass or loaded geo
create facing ratio render from a normal pass.
This gizmo compares two position passes to create an fake occlusion pass
Light rig for global and/or indirect illumination.
This Gizmo combines the usual Project3D / UVProject setup for quicker use.
Makes transition between an unlimited amount of cameras, by creating a new camera.
Instances incoming geometry/particles by generating any number of TransformGeo nodes - ala Houdini's CopySop or Maya's Duplicate Special
Turn any Geometry into a pointcloud.
Significantly faster way of generating a displaced card. Equivalent to using displacegeo (rgb absolute), but much much much faster. I wroite this for processing bulk 4k displaced cards.