Simulate 3D volume rays.
Create a 3D fog
Unify all the 3D transformation nodes into one single coordinate value. Snap vertex supported animation, shifted pivot, and able to export translation and rotation.
Extract and manipulate easily the UV in Nuke
UVEditor is simplify the steps of create uv tile or udim setup in nuke, provide the visual of uv tile in uv space of the geo, export udim texture, extract mattepainting projection in udim, paint fix the texture and map it back to the geo.
Camera with vertigo controls.
Smart, better and faster Reconcile3D node.
3D Axis geometry for testing camera tracking / match move
Cones for testing camera tracking points
W_SuperNormal generates a surface angle based matte using Normal AOV with a simple picking method and intuitive horizontal/vertical manual rotations.