It serves to smooth camera movement
Snap&Move v01 - Snap pivot of any geo to bottom, center, top - Move geometry to any vertex, origin - Option to create a linked transform to use sliders for 3D rotation.
Transforms position and normal passes between camera and world space.
Using Position, depth or deep data to convert screen space mesh. Since pointcloud is pixel base 3D coordinate data, and it changes on every frame. So SSMesh helps to convert those data to vector data and process any vector tools.
Stereo Camera Gizmo for Nuke with simple slider controls for convergence and seperation plus additional inputs for adding geo for camera projection.
The SW_CameraShake3D gizmo is a Camera node with a 'CameraShake' tab that allows you to adjust the amplitude, rotation, frequency and octave in 3D space.
S_Volume_ is a 2.5D card based volume box generator that takes a read node as it's input. The gizmo outputs a scene node that can be plugged into a scanline renderer. You can also set random rotation / scaling parameters and noise based distortion that can be developed using parameters in the UI.
A quick and dirty camera tracker. Converts a single track into a 3D move.
Covert 'camera tracking' to 'object tracking'