Generates an axis based on a sampled value of a World Position Pass
Light rig for global and/or indirect illumination.
Node to capture the 3D environment in latlong format in order to use the resulting image for reflections.
Node to make axis renderable.
DofCalc is a tool to visualize the near and far limit depth of field given a specified lens focal length, aperture, filmback size, and focus distance. Useful for visualizing plausible focus ranges given a matchmove camera and lidar scan.
Converts the alpha channel to an obj. Useful for creating 3d smoke or text. Only creates geometry where alpha>0. This makes it smaller/faster to handle, and easier to use in 3d space. Enables you to mirror the back to make a solid object
Significantly faster way of generating a displaced card. Equivalent to using displacegeo (rgb absolute), but much much much faster. I wroite this for processing bulk 4k displaced cards.
Project a Lat Long still image or image sequence onto any geometry in the scene
Instances incoming geometry/particles by generating any number of TransformGeo nodes - ala Houdini's CopySop or Maya's Duplicate Special
Simplify the roto of non-organic objects, 3D stabilizing and reversing the stabilization in one go.