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(0)
Contributor: siamshukoor

3.85 Kb

Colormatte can be used to extract different part from a color pass with the help of rgb pass.

29 Feb 2012
560
(0)
Contributor: kundanbasnet

2.53 Kb

If you have a CG rendered with a colored BG and not Black you will get and edge issue with regular Premult. But with this ColorPremult Gizmo it will solve the edge and Semi-Transparency issue save you time as you don't have to re-render you image with black background. Hope this helps. Thanks Kundan

20 Jun 2016
176
(0)
Contributor: [email protected]

1.52 Kb

Extract Coverage Pass from render in Arnold & Renderman

13 Mar 2019
236
(1)
Contributor: Ahuge

3.63 Kb

This is the Dynamic Remove Node as per request on the front page. Add will add knobs, remove will remove them. Let me know if you experience any bugs.

12 Jul 2016
185
(0)
Contributor: topperLopez82

2.34 Kb

Offset Channels, Huecorrect them and mask only the areas you want to get affected by the effect with a mask.

08 Sep 2014
149
(0)
Contributor: ARJones

3.67 Kb

Simple but nice and useful Depth Keyer

25 May 2011
249
(0)
Contributor: LeoLiuos

6.26 Kb

If you are using any rendering program that can output rendered images with separated light passes as channels, you can use this mixer for all the light passes. You can list all the channels you wan't to exclude. Some defaults already listed.

18 May 2015
81
(1)
Contributor: rlopes

5.57 Kb

A combination of Shuffle nodes to return an alpha channel with Stencil and Mask integrated!

30 Mar 2018
42
(0)
Contributor: JustinGD

1.83 Kb

Merge all your alpha using one groupe instead of lots of channelMerge nodes.

31 Jan 2015
187
(1)
Contributor: sarus

9.39 Kb

A simple tool to create a mask from an ID pass.

09 Jun 2017
734
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