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(0)
Contributor: [email protected]

1.52 Kb

Extract Coverage Pass from render in Arnold & Renderman

13 Mar 2019
212
(1)
Contributor: Ahuge

3.63 Kb

This is the Dynamic Remove Node as per request on the front page. Add will add knobs, remove will remove them. Let me know if you experience any bugs.

12 Jul 2016
170
(0)
Contributor: topperLopez82

2.34 Kb

Offset Channels, Huecorrect them and mask only the areas you want to get affected by the effect with a mask.

08 Sep 2014
147
(0)
Contributor: ARJones

3.67 Kb

Simple but nice and useful Depth Keyer

25 May 2011
248
(0)
Contributor: LeoLiuos

6.26 Kb

If you are using any rendering program that can output rendered images with separated light passes as channels, you can use this mixer for all the light passes. You can list all the channels you wan't to exclude. Some defaults already listed.

18 May 2015
74
(1)
Contributor: rlopes

5.57 Kb

A combination of Shuffle nodes to return an alpha channel with Stencil and Mask integrated!

30 Mar 2018
39
(0)
Contributor: JustinGD

1.83 Kb

Merge all your alpha using one groupe instead of lots of channelMerge nodes.

31 Jan 2015
182
(1)
Contributor: sarus

9.39 Kb

A simple tool to create a mask from an ID pass.

09 Jun 2017
710
(0)
Contributor: supertommehugo

4.56 Kb

Enable or disable a branch of your script within a certain framerange

20 Aug 2012
86
(0)
Contributor: Eyki

88.21 Kb

MECudimmanager is a tool to organise UDIM Inputs in Nuke. It can be used to conveniently give an overview of the models UV spaces, show specific UDIMs and input textures that are automatically getting put into the correct place. It can be used for the creation of masks, paintovers for specific areas and projections on complex models with multiple UV spaces.

15 Feb 2018
112
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