Creates a tree of lightgroups or illumination passes and recombines them.
A simply gizmo that allow you to manage better your channels embedded in your input file. V1.1 has been released: - Add Reset Mask button allowing you to put in off all the mask inserted before - Removed issue with 'ret' variable in the script
This gizmo allow to premultiply your RGB correctly even when your alpha doesn't match with own RGB input. Added knob that allow you to blur the edges restored Fixed colorcorrect knob issue
Analyzes a choice of the RGB, RGBA, or Alpha input and outputs an Alpha Channel (or RGBA) that is Binary, 0 or 1. Any Pixels that are not 0 will be turned into 1 (negative numbers also), and 0 will remain 0. This is perfect for those blur + unpremult tricks or if you need a quick matte for finding any rgb color above or below 0, in a CG render passes for example.
This basic gizmo simply adds some noise to your alphas around the areas that aren't solid.
Channel Offset allows the user to easily slide individual RGB channels in both x and y. Whether its correcting chromatic aberration or creating it this toll gives you complete control.
A tool that emulates the Channel Boolean tool from Fusion
The CopyChannels gizmo makes it easy to stream custom named channels into to pipe of nuke.
this node is a simplified version of nukes shuffle node. the integer slider is dynamic and will always show the number of available layers. the selected layer will always be shuffled into rgba.
Colormatte can be used to extract different part from a color pass with the help of rgb pass.