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1.21 Kb
Simple setup that shuffles displays hue without luminance. Useful for: Keying, multiplying with desaturated elements, measuring color consistency etc.


9.98 Kb
Combines multiple channels of the input into a single matte.


1.83 Kb
Merge all your alpha using one groupe instead of lots of channelMerge nodes.


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If you have a CG rendered with a colored BG and not Black you will get and edge issue with regular Premult. But with this ColorPremult Gizmo it will solve the edge and Semi-Transparency issue save you time as you don't have to re-render you image with black background. Hope this helps. Thanks Kundan


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If you are using any rendering program that can output rendered images with separated light passes as channels, you can use this mixer for all the light passes. You can list all the channels you wan't to exclude. Some defaults already listed.


4.28 Kb
Generates Z-depth information from 2D images. Works quite well with landscapes, but terribly with anything else.


10.32 Kb
Simple tool for cleaning colour channels in different colourspaces


88.21 Kb
MECudimmanager is a tool to organise UDIM Inputs in Nuke. It can be used to conveniently give an overview of the models UV spaces, show specific UDIMs and input textures that are automatically getting put into the correct place. It can be used for the creation of masks, paintovers for specific areas and projections on complex models with multiple UV spaces.


13.29 Kb
Quickly search your AOVs and shuffle them out with ShuffleSearch. Copy, rename and check your sequence with ReadPro.

