Generate map for STMap automatically.
Select channel or geo and quickly shuffle it.
switchMatte works like shakes switchMatte and Fusion's matteControl. Updated with despill control. v2.0 added despill function v2.1. Added bounding box future.
This gizmo gives much more control to user 1. User can visualise the the amount of spill removed from the plate. 2. Make your screen to middle gray after removing spill by adjust the multiply. 3. Red Contribution controlling the red amount of de-spill. Mask option give user to apply the red contribution on selected areas. (good for control the skin tone edges)
The functionality of the native Remove node enhanced with the possibility of unlimited channel slots.
This gizmo emulates AfterEffects Knoll Unmult plugin.
Convert existing Vector Displacement Maps to desired DCC/Renderer.
Evaluate and test a matte. A perfect tool for advance roto & paint users in Nuke X
Through Zmatte Gizmo you can create a smooth matte from z-depth pass.