A simply gizmo that allow you to manage better your channels embedded in your input file. V1.1 has been released: - Add Reset Mask button allowing you to put in off all the mask inserted before - Removed issue with 'ret' variable in the script
This gizmo allow to premultiply your RGB correctly even when your alpha doesn't match with own RGB input. Added knob that allow you to blur the edges restored Fixed colorcorrect knob issue
This basic gizmo simply adds some noise to your alphas around the areas that aren't solid.
Channel Offset allows the user to easily slide individual RGB channels in both x and y. Whether its correcting chromatic aberration or creating it this toll gives you complete control.
A tool that emulates the Channel Boolean tool from Fusion
this node is a simplified version of nukes shuffle node. the integer slider is dynamic and will always show the number of available layers. the selected layer will always be shuffled into rgba.
Colormatte can be used to extract different part from a color pass with the help of rgb pass.
If you have a CG rendered with a colored BG and not Black you will get and edge issue with regular Premult. But with this ColorPremult Gizmo it will solve the edge and Semi-Transparency issue save you time as you don't have to re-render you image with black background. Hope this helps. Thanks Kundan
Extract Coverage Pass from render in Arnold & Renderman
This is the Dynamic Remove Node as per request on the front page. Add will add knobs, remove will remove them. Let me know if you experience any bugs.