A simply gizmo that allow you to manage better your channels embedded in your input file. V1.1 has been released: - Add Reset Mask button allowing you to put in off all the mask inserted before - Removed issue with 'ret' variable in the script
Channel
A_ChannelManager
Contributed by Andrea Perisano
A_RestoreEdgePremult
Contributed by Andrea Perisano
This gizmo allow to premultiply your RGB correctly even when your alpha doesn't match with own RGB input. Added knob that allow you to blur the edges restored Fixed colorcorrect knob issue
AE_Matte_QC
Contributed by Ali Ehtemami
Matte QC is a gizmo to check user-defined mattes in the comp stream or exr files as random colours overlay, and also lists the name of matte channels.
AE_MatteCopy
Contributed by Ali Ehtemami
matte copy helps to shuffle an alpha channel from one input to a new user-defined channel to the other input. this gizmo also gives stencil and colour overlay feature to cover various usage cases.
aov_krakout
Contributed by Daniel Harkness
Creates a tree of lightgroups or illumination passes and recombines them.
AZ Channel Mixer
Contributed by Andrew Zeller
Provides you with 27 pre-shuffled RGB channel combinations to instantly compare for luma keys or tracking, with additional grading and sharpening tools built-in.
BinaryAlpha
Contributed by Tony Lyons
Analyzes a choice of the RGB, RGBA, or Alpha input and outputs an Alpha Channel (or RGBA) that is Binary, 0 or 1. Any Pixels that are not 0 will be turned into 1 (negative numbers also), and 0 will remain 0. This is perfect for those blur + unpremult tricks or if you need a quick matte for finding any rgb color above or below 0, in a CG render passes for example.
BS_AlphaGrainEdge v1.0
Contributed by Ben Sumner
This basic gizmo simply adds some noise to your alphas around the areas that aren't solid.
CameraNormals
Contributed by Nikolai Wüstemann
Converts world-normals to camera-normals or outputs a respective facing ratio mask.
Channel Mixer
Contributed by fawad khan
just refined it a bit as first version was a bit ambiguous and was a simple toolset but this one is gizmo..and there was a typo mistake.. in demo video old version's path is embedded at the bottom of screen..please ignore it.. Here is a quick demo .. https://youtu.be/dhJsm9neEXw
Channel_Boolean
Contributed by Francois Leduc
A tool that emulates the Channel Boolean tool from Fusion
ChannelOffset
Contributed by Jason Bergman
Channel Offset allows the user to easily slide individual RGB channels in both x and y. Whether its correcting chromatic aberration or creating it this toll gives you complete control.
ChannelUnion
Contributed by Julian Lojek
Combines multiple channels of the input into a single matte.
chCopyChannels
Contributed by Call Harry
The CopyChannels gizmo makes it easy to stream custom named channels into to pipe of nuke.
CocoEasyShuffle
Contributed by Nicolas Leu
this node is a simplified version of nukes shuffle node. the integer slider is dynamic and will always show the number of available layers. the selected layer will always be shuffled into rgba.
Colormatte
Contributed by siam shukoor
Colormatte can be used to extract different part from a color pass with the help of rgb pass.
ColorPremult
Contributed by kundan basnet
If you have a CG rendered with a colored BG and not Black you will get and edge issue with regular Premult. But with this ColorPremult Gizmo it will solve the edge and Semi-Transparency issue save you time as you don't have to re-render you image with black background. Hope this helps. Thanks Kundan
Coverage Pass
Contributed by Andrea Geremia
Extract Coverage Pass from render in Arnold & Renderman
d_RGBdistorsion
Contributed by Daniel Lopez-Izquierdo
Offset Channels, Huecorrect them and mask only the areas you want to get affected by the effect with a mask.
DepthToHaze
Contributed by Oliver Daniels
Generate a mathematically accurate and replicable depth haze/fog based on a depth map.
Dimatte
Contributed by NIKHIL SRIVASTWA
You can create Channel/Layer just by text for Dimatte. you retain the flexibility to rename the generated channels using the Toolset.
Dynamic Remove Node
Contributed by Alex Hughes
This is the Dynamic Remove Node as per request on the front page. Add will add knobs, remove will remove them. Let me know if you experience any bugs.
EXR_channel_remover
Contributed by Henry Nguetta
This tool allows you to dynamically add and remove channels inside an EXR render.
ezDepth
Contributed by cgmou cgmou
A powerful gizmo to control depth
FZ_luma_to_alpha
Contributed by farhad zamani
convert luma or other channels to alpha channel
GenerouZSlice_v1
Contributed by Aled Rhys Jones
Simple but nice and useful Depth Keyer
HandyMixer
Contributed by Leo Lipasti
If you are using any rendering program that can output rendered images with separated light passes as channels, you can use this mixer for all the light passes. You can list all the channels you wan't to exclude. Some defaults already listed.
ID_RGBA
Contributed by Renan Lopes de Paula
A combination of Shuffle nodes to return an alpha channel with Stencil and Mask integrated!
JFX_MultiChannelMerge
Contributed by Justin GD
Merge all your alpha using one groupe instead of lots of channelMerge nodes.
JK_HueShuffle
Contributed by Jonas Kylén
Simple setup that shuffles displays hue without luminance. Useful for: Keying, multiplying with desaturated elements, measuring color consistency etc.
JSLoadRenderPasses
Contributed by jo Bubinowskowitch
A Gizmo that lets you load separatly rendered AOVs/passes at ease.
k_LayerCopy
Contributed by Nicolas Gauthier
Copy as many layer as you want from A to B.
k_Remove
Contributed by Nicolas Gauthier
Remove as many layer as you want.
KeyID
Contributed by Aleš Ushakou
A simple tool to create a mask from an ID pass.
Kill_Branch_tf
Contributed by Tommaso Fioretti
Enable or disable a branch of your script within a certain framerange
lens_aberration
Contributed by ali rahbari
create aberration without edge error.
lp_colourclean
Contributed by Lucas Pfaff
Simple tool for cleaning colour channels in different colourspaces
lp_Zmapper
Contributed by Lucas Pfaff
Generates Z-depth information from 2D images. Works quite well with landscapes, but terribly with anything else.
MECudimmanager
Contributed by Matthias Eckhardt
MECudimmanager is a tool to organise UDIM Inputs in Nuke. It can be used to conveniently give an overview of the models UV spaces, show specific UDIMs and input textures that are automatically getting put into the correct place. It can be used for the creation of masks, paintovers for specific areas and projections on complex models with multiple UV spaces.
multiColorMatte
Contributed by satheesh R
This gizmo allowing you to create matte from 9 channels. r,g,b,a,c,m,y, luma and black.
Multimatte
Contributed by siam shukoor
Multimatte can be used to extract 7 colors from a single matte pass plus the alpha channel.
multiMatte
Contributed by satheesh R
This gizmo allowing you to create matte from 9 channels. r,g,b,a,c,m,y, luma and black.
MultiMatte Extractor
Contributed by Aleš Ushakou
A matte extract tool for multimatte RGB passes (eg Vray MultiMatteElement)
nDepthGen
Contributed by Chetal Gazdar
Through this Gizmo you can create Z-Depth Pass using Point Position pass and camera information.
NP_DI_PRO_Tool
Contributed by nitesh pancholi
NP_DI_PRO_Tool is a dynamic and easy-to-use DI (Matte) layer management tool for Nuke. It allows compositors to quickly create and organize multiple custom mattes inside a single Group node, drastically speeding up the compositing workflow. Key Features: Add new DI mattes with a single click. Remove layers with a single click. Info panel with instructions and credit. Automatically links layer names and channels for easy editing. How to Use Add a New Layer: Click ➕ Add New Layer in the Group UI. Connect Your DI Matte: Connect your DI matte to the new Input node that appears. Rename the Layer: DI_Name: Create a DI matte layer using the dropdown, select New, give it a name, set the channel to RGBA, and click OK. DI_Name_Copy: Select the layer created using the DI_Name knob. Tips: Layer names and channels are automatically linked. Renaming in the UI updates the internal nodes in real time. Keep layers organized from left to right; new layers appear to the right of existing layers.
Passtato
Contributed by Richard Nagy
Connect CG render .exr (with render layers in it) then you can select the pass you would like to color correct it, or blur it. Any additional functions and feedbacks are welcome in the comment session!
Position expression
Contributed by Dario Siero
Creates an image with the x/y values on red/green channels.
punchALF_v1
Contributed by Torsten Neuendorf
uses an alpha channel or a black&white image and add it to a given image. including a premult option.
Remove - pattern matches
Contributed by Olivier Blanchet
Remove/keep channel(s) using patterns, through dynamic creation of Remove nodes. No action needed, all automatic!
Remove Advanced
Contributed by yuri carrara
Remove node with unlimited channels addition feature.
RemoveMultiple001
Contributed by Nicolas Casanova
Allows you to select up to 12 channels to remove or keep and view a contact sheet of the output. Contact me for requests for newer version.
Rename Channels
Contributed by Andrea Geremia
rename Channels and Layers with Nodes
RGBmatte
Contributed by siam shukoor
RGB matte extraction tool.
S_Despill
Contributed by satheesh R
This gizmo gives much more control to user 1. User can visualise the the amount of spill removed from the plate. 2. Make your screen to middle gray after removing spill by adjust the multiply. 3. Red Contribution controlling the red amount of de-spill. Mask option give user to apply the red contribution on selected areas. (good for control the skin tone edges)
ShuffleSearch and ReadPro
Contributed by Miguel Torija
Quickly search your AOVs and shuffle them out with ShuffleSearch. Copy, rename and check your sequence with ReadPro.
Shuffling Layers
Contributed by Tejas Kantharia
Python script in a node for shuffling the layers inside a multichannel source.
STMapEngine
Contributed by Herdian Saputra
Generate map for STMap automatically.
StreamCart
Contributed by Mark Joey Tang
Select channel or geo and quickly shuffle it.
switchMatte
Contributed by satheesh R
switchMatte works like shakes switchMatte and Fusion's matteControl. Updated with despill control. v2.0 added despill function v2.1. Added bounding box future.
UnlimitedRemove
Contributed by Guillermo Algora
The functionality of the native Remove node enhanced with the possibility of unlimited channel slots.
unmult
Contributed by Hiroshi Iwamoto
This gizmo emulates AfterEffects Knoll Unmult plugin.
V_CheckMatte
Contributed by Victor Perez
Evaluate and test a matte. A perfect tool for advance roto & paint users in Nuke X
VectorDisplacementConverter
Contributed by Bhavesh Budhkar
Convert existing Vector Displacement Maps to desired DCC/Renderer.
Zmatte
Contributed by Chetal Gazdar
Through Zmatte Gizmo you can create a smooth matte from z-depth pass.
🥣 spillSoup - Seamless, artist friendly despill tool
Contributed by Theo Grez
spillSoup is a compact, non‑destructive spill tool (gizmo) for Nuke. It’s designed to be comprehensive (good for despill, keying support, and gentle color pushes) while staying lightweight and edge‑friendly. Use it to: Remove screen‑color spill cleanly (despill). Re‑introduce just enough neutralized luminance after despill to avoid dull patches. Create an isolated spill matte you can reuse (e.g., for alpha generation or as a comp mask). Minimize edge artifacts by steering the detector with Threshold and Influence.