Channel

A_ChannelManager

Contributed by Andrea Perisano

A simply gizmo that allow you to manage better your channels embedded in your input file. V1.1 has been released: - Add Reset Mask button allowing you to put in off all the mask inserted before - Removed issue with 'ret' variable in the script

A_RestoreEdgePremult

Contributed by Andrea Perisano

This gizmo allow to premultiply your RGB correctly even when your alpha doesn't match with own RGB input. Added knob that allow you to blur the edges restored Fixed colorcorrect knob issue

AE_Matte_QC

Contributed by Ali Ehtemami

Matte QC is a gizmo to check user-defined mattes in the comp stream or exr files as random colours overlay, and also lists the name of matte channels.

AE_MatteCopy

Contributed by Ali Ehtemami

matte copy helps to shuffle an alpha channel from one input to a new user-defined channel to the other input. this gizmo also gives stencil and colour overlay feature to cover various usage cases.

aov_krakout

Contributed by Daniel Harkness

Creates a tree of lightgroups or illumination passes and recombines them.

AZ Channel Mixer

Contributed by Andrew Zeller

Provides you with 27 pre-shuffled RGB channel combinations to instantly compare for luma keys or tracking, with additional grading and sharpening tools built-in.

BinaryAlpha

Contributed by Tony Lyons

Analyzes a choice of the RGB, RGBA, or Alpha input and outputs an Alpha Channel (or RGBA) that is Binary, 0 or 1. Any Pixels that are not 0 will be turned into 1 (negative numbers also), and 0 will remain 0. This is perfect for those blur + unpremult tricks or if you need a quick matte for finding any rgb color above or below 0, in a CG render passes for example.

BS_AlphaGrainEdge v1.0

Contributed by Ben Sumner

This basic gizmo simply adds some noise to your alphas around the areas that aren't solid.

CameraNormals

Contributed by Nikolai Wüstemann

Converts world-normals to camera-normals or outputs a respective facing ratio mask.

Channel Mixer

Contributed by fawad khan

just refined it a bit as first version was a bit ambiguous and was a simple toolset but this one is gizmo..and there was a typo mistake.. in demo video old version's path is embedded at the bottom of screen..please ignore it.. Here is a quick demo .. https://youtu.be/dhJsm9neEXw

Channel_Boolean

Contributed by Francois Leduc

A tool that emulates the Channel Boolean tool from Fusion

ChannelOffset

Contributed by Jason Bergman

Channel Offset allows the user to easily slide individual RGB channels in both x and y. Whether its correcting chromatic aberration or creating it this toll gives you complete control.

ChannelUnion

Contributed by Julian Lojek

Combines multiple channels of the input into a single matte.

chCopyChannels

Contributed by Call Harry

The CopyChannels gizmo makes it easy to stream custom named channels into to pipe of nuke.

CocoEasyShuffle

Contributed by Nicolas Leu

this node is a simplified version of nukes shuffle node. the integer slider is dynamic and will always show the number of available layers. the selected layer will always be shuffled into rgba.

Colormatte

Contributed by siam shukoor

Colormatte can be used to extract different part from a color pass with the help of rgb pass.

ColorPremult

Contributed by kundan basnet

If you have a CG rendered with a colored BG and not Black you will get and edge issue with regular Premult. But with this ColorPremult Gizmo it will solve the edge and Semi-Transparency issue save you time as you don't have to re-render you image with black background. Hope this helps. Thanks Kundan

Coverage Pass

Contributed by Andrea Geremia

Extract Coverage Pass from render in Arnold & Renderman

d_RGBdistorsion

Contributed by Daniel Lopez-Izquierdo

Offset Channels, Huecorrect them and mask only the areas you want to get affected by the effect with a mask.

DepthToHaze

Contributed by Oliver Daniels

Generate a mathematically accurate and replicable depth haze/fog based on a depth map.

Dimatte

Contributed by NIKHIL SRIVASTWA

You can create Channel/Layer just by text for Dimatte. you retain the flexibility to rename the generated channels using the Toolset.

Dynamic Remove Node

Contributed by Alex Hughes

This is the Dynamic Remove Node as per request on the front page. Add will add knobs, remove will remove them. Let me know if you experience any bugs.

EXR_channel_remover

Contributed by Henry Nguetta

This tool allows you to dynamically add and remove channels inside an EXR render.

ezDepth

Contributed by cgmou cgmou

A powerful gizmo to control depth

FZ_luma_to_alpha

Contributed by farhad zamani

convert luma or other channels to alpha channel

GenerouZSlice_v1

Contributed by Aled Rhys Jones

Simple but nice and useful Depth Keyer

HandyMixer

Contributed by Leo Lipasti

If you are using any rendering program that can output rendered images with separated light passes as channels, you can use this mixer for all the light passes. You can list all the channels you wan't to exclude. Some defaults already listed.

ID_RGBA

Contributed by Renan Lopes de Paula

A combination of Shuffle nodes to return an alpha channel with Stencil and Mask integrated!

JFX_MultiChannelMerge

Contributed by Justin GD

Merge all your alpha using one groupe instead of lots of channelMerge nodes.

JK_HueShuffle

Contributed by Jonas Kylén

Simple setup that shuffles displays hue without luminance. Useful for: Keying, multiplying with desaturated elements, measuring color consistency etc.

JSLoadRenderPasses

Contributed by jo Bubinowskowitch

A Gizmo that lets you load separatly rendered AOVs/passes at ease.

k_LayerCopy

Contributed by Nicolas Gauthier

Copy as many layer as you want from A to B.

k_Remove

Contributed by Nicolas Gauthier

Remove as many layer as you want.

KeyID

Contributed by Aleš Ushakou

A simple tool to create a mask from an ID pass.

Kill_Branch_tf

Contributed by Tommaso Fioretti

Enable or disable a branch of your script within a certain framerange

lens_aberration

Contributed by ali rahbari

create aberration without edge error.

lp_colourclean

Contributed by Lucas Pfaff

Simple tool for cleaning colour channels in different colourspaces

lp_Zmapper

Contributed by Lucas Pfaff

Generates Z-depth information from 2D images. Works quite well with landscapes, but terribly with anything else.

MECudimmanager

Contributed by Matthias Eckhardt

MECudimmanager is a tool to organise UDIM Inputs in Nuke. It can be used to conveniently give an overview of the models UV spaces, show specific UDIMs and input textures that are automatically getting put into the correct place. It can be used for the creation of masks, paintovers for specific areas and projections on complex models with multiple UV spaces.

multiColorMatte

Contributed by satheesh R

This gizmo allowing you to create matte from 9 channels. r,g,b,a,c,m,y, luma and black.

Multimatte

Contributed by siam shukoor

Multimatte can be used to extract 7 colors from a single matte pass plus the alpha channel.

multiMatte

Contributed by satheesh R

This gizmo allowing you to create matte from 9 channels. r,g,b,a,c,m,y, luma and black.

MultiMatte Extractor

Contributed by Aleš Ushakou

A matte extract tool for multimatte RGB passes (eg Vray MultiMatteElement)

nDepthGen

Contributed by Chetal Gazdar

Through this Gizmo you can create Z-Depth Pass using Point Position pass and camera information.

NP_DI_PRO_Tool

Contributed by nitesh pancholi

NP_DI_PRO_Tool is a dynamic and easy-to-use DI (Matte) layer management tool for Nuke. It allows compositors to quickly create and organize multiple custom mattes inside a single Group node, drastically speeding up the compositing workflow. Key Features: Add new DI mattes with a single click. Remove layers with a single click. Info panel with instructions and credit. Automatically links layer names and channels for easy editing. How to Use Add a New Layer: Click ➕ Add New Layer in the Group UI. Connect Your DI Matte: Connect your DI matte to the new Input node that appears. Rename the Layer: DI_Name: Create a DI matte layer using the dropdown, select New, give it a name, set the channel to RGBA, and click OK. DI_Name_Copy: Select the layer created using the DI_Name knob. Tips: Layer names and channels are automatically linked. Renaming in the UI updates the internal nodes in real time. Keep layers organized from left to right; new layers appear to the right of existing layers.

Passtato

Contributed by Richard Nagy

Connect CG render .exr (with render layers in it) then you can select the pass you would like to color correct it, or blur it. Any additional functions and feedbacks are welcome in the comment session!

Position expression

Contributed by Dario Siero

Creates an image with the x/y values on red/green channels.

punchALF_v1

Contributed by Torsten Neuendorf

uses an alpha channel or a black&white image and add it to a given image. including a premult option.

Remove - pattern matches

Contributed by Olivier Blanchet

Remove/keep channel(s) using patterns, through dynamic creation of Remove nodes. No action needed, all automatic!

Remove Advanced

Contributed by yuri carrara

Remove node with unlimited channels addition feature.

RemoveMultiple001

Contributed by Nicolas Casanova

Allows you to select up to 12 channels to remove or keep and view a contact sheet of the output. Contact me for requests for newer version.

Rename Channels

Contributed by Andrea Geremia

rename Channels and Layers with Nodes

RGBmatte

Contributed by siam shukoor

RGB matte extraction tool.

S_Despill

Contributed by satheesh R

This gizmo gives much more control to user 1. User can visualise the the amount of spill removed from the plate. 2. Make your screen to middle gray after removing spill by adjust the multiply. 3. Red Contribution controlling the red amount of de-spill. Mask option give user to apply the red contribution on selected areas. (good for control the skin tone edges)

ShuffleSearch and ReadPro

Contributed by Miguel Torija

Quickly search your AOVs and shuffle them out with ShuffleSearch. Copy, rename and check your sequence with ReadPro.

Shuffling Layers

Contributed by Tejas Kantharia

Python script in a node for shuffling the layers inside a multichannel source.

STMapEngine

Contributed by Herdian Saputra

Generate map for STMap automatically.

StreamCart

Contributed by Mark Joey Tang

Select channel or geo and quickly shuffle it.

switchMatte

Contributed by satheesh R

switchMatte works like shakes switchMatte and Fusion's matteControl. Updated with despill control. v2.0 added despill function v2.1. Added bounding box future.

UnlimitedRemove

Contributed by Guillermo Algora

The functionality of the native Remove node enhanced with the possibility of unlimited channel slots.

unmult

Contributed by Hiroshi Iwamoto

This gizmo emulates AfterEffects Knoll Unmult plugin.

V_CheckMatte

Contributed by Victor Perez

Evaluate and test a matte. A perfect tool for advance roto & paint users in Nuke X

VectorDisplacementConverter

Contributed by Bhavesh Budhkar

Convert existing Vector Displacement Maps to desired DCC/Renderer.

Zmatte

Contributed by Chetal Gazdar

Through Zmatte Gizmo you can create a smooth matte from z-depth pass.

🥣 spillSoup - Seamless, artist friendly despill tool

Contributed by Theo Grez

spillSoup is a compact, non‑destructive spill tool (gizmo) for Nuke. It’s designed to be comprehensive (good for despill, keying support, and gentle color pushes) while staying lightweight and edge‑friendly. Use it to: Remove screen‑color spill cleanly (despill). Re‑introduce just enough neutralized luminance after despill to avoid dull patches. Create an isolated spill matte you can reuse (e.g., for alpha generation or as a comp mask). Minimize edge artifacts by steering the detector with Threshold and Influence.

No tools match your filter criteria.