matte copy helps to shuffle an alpha channel from one input to a new user-defined channel to the other input. this gizmo also gives stencil and colour overlay feature to cover various usage cases.
Matte QC is a gizmo to check user-defined mattes in the comp stream or exr files as random colours overlay, and also lists the name of matte channels.
Creates a tree of lightgroups or illumination passes and recombines them.
Provides you with 27 pre-shuffled RGB channel combinations to instantly compare for luma keys or tracking, with additional grading and sharpening tools built-in.
A simply gizmo that allow you to manage better your channels embedded in your input file. V1.1 has been released: - Add Reset Mask button allowing you to put in off all the mask inserted before - Removed issue with 'ret' variable in the script
This gizmo allow to premultiply your RGB correctly even when your alpha doesn't match with own RGB input. Added knob that allow you to blur the edges restored Fixed colorcorrect knob issue
Analyzes a choice of the RGB, RGBA, or Alpha input and outputs an Alpha Channel (or RGBA) that is Binary, 0 or 1. Any Pixels that are not 0 will be turned into 1 (negative numbers also), and 0 will remain 0. This is perfect for those blur + unpremult tricks or if you need a quick matte for finding any rgb color above or below 0, in a CG render passes for example.
This basic gizmo simply adds some noise to your alphas around the areas that aren't solid.
Converts world-normals to camera-normals or outputs a respective facing ratio mask.
just refined it a bit as first version was a bit ambiguous and was a simple toolset but this one is gizmo..and there was a typo mistake.. in demo video old version's path is embedded at the bottom of screen..please ignore it.. Here is a quick demo .. https://youtu.be/dhJsm9neEXw