Roto Centroid It tries to find out the centroid of a given rotoshape (based upon the area, NOT bounding box or average point values). It does this using an algorithm I put together in python for finding the centroid of 2d shapes based upon their point locations. This allows you to effectively find the center of mass of a Beziers etc. This differs from the center of the bounding box, or average point values in that it changes depending on how the shape is distributed, so it is unbiased on the amount of points you're using. I made this because Houdini can do this, so I felt Nuke should be able to aswell.
Move your elements directly with a brush instead of using transform nodes or Grid/Spline Warp
Two sample node like the 'Scatter' and 'Copy' node in Houdini.
a simple image scroller
An STbased transform tool to bring extra motion into your comps.
this tool is used to automate looping animation of texture to move them linearly in one direction
Deform the image using as alpha as input. it's easy to use and animate. SmoothWarp_gizmo from Laio Passos on Vimeo.
Gizmo make simple image tiling.
This Gizmo gives you the power to change the reference frame of an animated STMap.
For single frames that have been rendered as a tile